Special thanks to:Special thanks to:Special thanks to:Special thanks to:ĪncharAncharAncharAnchar,, ,, DDDDokfm, okfm, okfm, okfm, Bobthe6th,Bobthe6th,Bobthe6th,Bobthe6th, Kolhell, Kolhell, Kolhell, Kolhell, PUT ON YOUR ROBE AND WIZARD HAT!PUT ON YOUR ROBE AND WIZARD HAT!PUT ON YOUR ROBE AND WIZARD HAT!PUT ON YOUR ROBE AND WIZARD HAT! Sure they may seem a bit overcomplicated, but if you cannot mange few dozens of markers and counters on the sheet of paper (or even in your mind, if you really blessed by the Architect), Tzeentch, the lord of scheming and deceit is obviously is not your god, so go grab some chainaxe or sonic gun and leave this place of arcane knowledge. Thousand Sons may not have big unit diversity, but they more than compensate it with six new disciplines of (mostly) unique psychic powers and dozens of ways to customize their sorcery. The main idea was to create an elite army heavily revolving around magic and synergy, while most of the non-sorcerer models being mostly ineffective against anything but Space Marines in the open. I start writing it mainly for my Russian fellow TS-fan, and since then it evolved a lot. This codex is by no means official or canon.
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